Meteors and Plasma combine to form a blockade, but destroying a Meteor will eliminate any Plasma in contact with it, allowing units to pass by. Some units have been renamed, and some unit prices have been changed. Will takes to calling her Isabella, and she helps the group toward their goal. The boosts are as follows: V (three or more kills): +20 Attack, +20 Defense (120/120), Medal (CO on Board): +20 Attack, +20 Defense, + CO Zone bonus (130/130). If the CO is destroyed in battle or the CO Power was used, the bar resets to 0 and the player must redeploy a CO. Brenner reluctantly sides with Greyfield, leader of the NRA, and advances on the Lazurian force, eventually defeating them at Fort Lazuria. If the COP is used, the CO Zone becomes the entire map for 1 turn and the bar resets back to 0 after the turn. Here are a couple of changes: 1. Despite numerous demoralizing attacks by IDS and its massive bomber, The Great Owl, the battalion survives and eventually pursues Caulder to his main laboratory and fortress, The Nest. The animation is also different, and some of the units have been renamed, as well as having their costs readjusted. Tabitha is the only CO that does not increase the meter for any counterattack damage. When all 12 bars are filled, CO Zone increases by 2 and you can use your CO Power (COP) at any time. Attacks instead of healing. Lin and the rest of Brenner's Wolves eventually chase Caulder to his fortress and laboratory, The Nest. Advance Wars: Days of Ruin (JP) is a game for the Nintendo DS that is a reboot in the Advance Wars series, as the cast of characters from the previous games have been replaced by a whole new cast, and the plot is considerably darker. Brenner reluctantly allies the group with Greyfield, the NRA's leader, and eventually defeats the Lazurians at Fort Lazuria. This page was last edited on 14 February 2018, at 19:11. Greyfield, enraged at the events, uses a new weapon to obliterate the entire city, killing Brenner and the NRA troops looking for him. Later on, Lin leads the group to prevent the launch of a wave of Caulder missiles, defeating the NRA for good. Battles fought inside this zone slowly fill the officer's power meter, which in turn widens the zone's range. The next turn, the unit can select CO to board a CO on that unit, but have to pay half the unit's value to board. Each bar holds 5 HP for a maximum of 60 HP. While the group escapes, Brenner stays behind and hides in an abandoned city to buy them some time. New to the CO system is a limited CO Zone surrounding the unit that gains the specified stat boost based on the CO. List of Missions in Advance Wars: Days of Ruin, 2013年度プラチナ会員特典のお知らせ (in Japanese) - Club Nintendo minisite, https://warswiki.org/w/index.php?title=Advance_Wars:_Days_of_Ruin&oldid=20851. The objective is the same as ever, to win battles involving different forces. The unit must be either developed or the unit must wait in their own HQ, Factory, Airport… The attack comparison is usually compared to how much damage it would normally do to a Tank or B-Copter. Will, who was placed in command of The Wolves following Brenner's death, remembering something that Brenner said earlier, decides to take the fight to the NRA, and make Greyfield and Waylon pay for Brenner's death. Here are a couple of changes: The following units have been received changes: The plot of Days of Ruin is considerably darker than, and unrelated to, the plots of previous games. Unlike previous installments, the developers kept the game in a more balanced and competitive environment. Unlike previous games, CO Powers are primarily used for strategical purposes such as increased range and vision. The unit must be either developed or the unit must wait in their own HQ, Factory, Airport, or Seaport for one day. A handful of new terrain types have been added, as well. With everyone distracted by war, a shadowy faction uses the destruction to further its own agenda. Eagle is the egoistical commander-in-chief of Green Earth. Aerial units include the Duster and the Seaplane, and the single new naval unit is the Gunboat. Survivors across the globe pick through the ruins and wreckage, while the surviving remnants of military superpowers rove the wastelands — some factions aiming to aid the innocent, while others hunt them like wolves. She cannot remember her own name, but has knowledge of detailed military information. Will, a young cadet from Rubinelle's military academy, is able to escape the ruins of the academy's mess hall and encounters The Beast, a former Rubinelle sergeant gone rogue. An infuriated Greyfield orders the use of a new weapon which completely destroys the city, killing Brenner and the NRA troops searching for him. A year after the meteors hit, Brenner's Wolves encounters the New Rubinelle Army, and learns of the war between the NRA and the Lazurian Army. A year later, the village of New Hope, founded by the 12th Battalion after the war, blossoms in the new age of peace. 75% of mankind has been killed off following devastating meteor strikes, which have destroyed much of civilization and caused a massive dust cloud to blot out the sun. This page has been accessed 53,908 times. [1]. The Wasteland impedes a ground unit's mobility; the Rough Sea hinders the movement of naval units. The Fighter damage listed is the amount of damage it does to a Bomber. If the unit carrying the CO is destroyed, the power meter is drained, and the officer returns to the HQ, and may then be re-deployed with another unit. The meter increases as the units in the CO Zone inflict damage. Lin Appearances Advance Wars: Days of Ruin Specialty Ground Units Affiliation 12th Battalion, Rubinelle (Formerly) CO power Scout: +2 to vision range for all units, allows you to see hiding places CO Zone 1 Hits Teasing Will Misses Flying CO Abilities are not automatically implemented at start. Set in a somber, post-apocalyptic world, the game follows Rubinelle's 12th Battalion, a remnant of the country's military. Rubinelle and its rival nation, Lazuria, have been fighting a century-long war, but were interrupted when a global meteor shower bombarded the planet. Gunboats damage is overall. These effects are active for as long as the officer is on the field. Several details distinguish each version, such as differences in the names of the factions, characters, and units, as well as significant dialogue changes. The 12th Battalion is unexpectedly attacked soon after by Intelligent Defense Systems, a private military contractor that had secretly supported first the Lazurians, then the NRA by supplying them with weapons of mass destruction. Will (Known as Ed in the Japanese and European versions, full name William) is a CO of the 12th Battalion and the main character of Advance Wars: Days of Ruin. When units join together, the highest unit level is applied. No CO's gain an attack increase upon use. Advance Wars: Days of Ruin (Advance Wars: Dark Conflict in Europe) is the fourth and latest game in the Advance Wars Series of games. He is killed here when the building is destroyed, putting an end to the war. New ground forces include the Motorbike, the Anti-Tank, the Flare, and the War Tank (formerly known as the Mega Tank). He is a playable CO in every Advance Wars game except Days of Ruin. The game has a darker atmosphere than those of the previous installments, and has little in common with its predecessors. Replaces Black Boats. Will later dubs her Isabella, and she becomes a vital part of the battalion as they put an end to the Beast's reign of terror. The CO System has been altered dramatically. Almost 90% of humanity has been wiped out by a cluster of catastrophic meteor showers. DoR allows players to level up a unit each time your unit destroys another unit. The CO Meter has 12 bars. This is due to Nintendo of America and Nintendo of Europe receiving Japanese copies of the game to translate independently, resulting in unique versions for each region.

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