I don't much care for speed running this, I'm more interested in variations and sequence breaks the randomizer gives. I'm really not sure on this one, default is mixed but I don't see much of a point to this? Bloodstained has been out for a year. New comments cannot be posted and votes cannot be cast, More posts from the Bloodstained community. My question is: does an item being a quest reward remove them from the drop table? The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Farming shards on Chaos drops isn't too bad, and it adds more combat possibilities. I think it's a little unfair to compare Bloodstained just released randomizer with LttP's which has been worked on for longer than Bloodstaibed itself has been released. I'll let the team know about this one. Press J to jump to the feed. And I guess if you want to play completionist, an in-game compendium would be nice for discovered drops if you want to craft/farm. It is currently possible that Zengetsu is shuffled into the Den of Behemoths area. It's great to get something like Inferno Breath from bats, as you can get it to 9/9 fairly easily (depending on what your other item drops are, of course). Melodia ... but Randomizer logic had me going to underground. Any opinions? I would do true evil, but like I said the lack of randomizer logic, preventing you from finishing a good number of "good ending" runs will end in a frustrating and unavoidable game over. I don't think they've touched drop rates. i like save/warp rooms mixed. Can get annoying when you just need that Aqua Stream though :/. it makes for some interesting routing around the castle. Castlevania II: Simon's Quest (BloodSweatAndCode's) 8. More posts from the Bloodstained community. ... For creating the previously disabled audio tracks for Bloodstained: RotN . Shuffled, because why not? I'll just live with the softlock risk. Pokémon Colosseum / Pokémon XD: Gale of Darkness (Reclaimer Shawn's) - Requires special emulator 10. Yeah mentioned it there too. For Bloodstained: Ritual of the Night on the PlayStation 4, a GameFAQs message board topic titled "Randomizer - is it possible to be stuck ? I think extra platforms in Rando mode could fix a lot of those issues. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. And since a full game is quite long (specially for a non speedrunner like me) that's just a tad TOO frustrating for me. New Shard Logic Workaround by altering a room at the bottom of the waterfall. I would do true evil, but like I said the lack of randomizer logic, preventing you from finishing a good number of "good ending" runs will end in a frustrating and unavoidable game over. I'm sure the logic prevents it from being locked in an area I can't reach but it's going to take way too long to find it from random drops that I think I'm just going to declare this playthrough finished. 1. They also need to make sure that every area has a minimum of 1 Save Room when you have Shuffle Save & Warp Rooms on. This seems the best for now, as apparently True Evil and All Evil have a chance of softlocking. Chrono Trigger (Wings of Time) 9. I second this. I really like total random, shuffled, shuffled for the items, shops, crafting respectively. Note, this can be super frustrating as it's much harder to keep track of what items are needed to craft items. Quite possible testers just never got there without double jump or high jump or whatever. Lost Kingdoms 6. Looks like you're using new Reddit on an old browser. On a sidenote: Even Gebel can softlock if you are stupid. Don't randomize the save/warp. Take Gebel if you want to have a quick run and True Evil for the real experience. Shards are also interesting at first, as there is a lot of opportunity to try to strategize by e.g. Members. You can spam that to fly up. The game shouldn't softlock you by randomizing a required item to be on the other side of a gated area. ". Golden Sun 3. I also wish they would by default raise your luck stat a bit for randomizer, to make shard farming a bit less painful. I feel like shards are kind of a big thing and having them shuffled as well would make stuff interesting, but at the same time some shards have quite a low "drop" chance, and this would more or less force you to "farm" every type of enemy to see what shard he has. What are your most fun randomizer settings? Adding the ability to shuffle key items to non-enemy checks would be a fantastic addition and would literally make this randomizer perfect in my eyes. I’ve checked every available chest. Don't ask how I know. crafting is nice, I was able to craft a 30 def armor right after the ship. Haven't tried very much how that feels yet though. Like you said, it could be very frustrating to have to remember every single hidden room, every destructible wall, every small location just to hope to find your key item, so I also tend to stick with Shuffled. X3: Terran Conflict 7. Unchanged, seems just irritating to change them up. I'm guessing it was overlooked because it's just one room as part of a dead end of sorts. I often have to kill a lot of enemies so I'm not under leveled, but even then I usually avoid most cause there's no reason to fight. ... Bloodstained: Ritual of the Night is a spiritual successor to Castlevania, produced by Koji Igarashi and developed by ArtPlay. I wouldn't worry too much. Unchanged Shops being random makes it kind of annoying to get basic stuff for crafting and quests. Going down to the desert without mobility shards and using a save room before the boss without any waystones makes it impossible to get out anymore. If you shuffle key items anywhere you will have to farm, or at least nake sure to kill enemies going through the castle instead of avoiding them. All in all, yeah it's busted but I still enjoy it. My problem with this is it gets repetitive and too much of a routine after a few seeds often leading to me walking past most chests if I'm already equipped up with good items. For me, I like the following. I got the warhorse key in place of where the silver bromide should have been. Some point the fans will make a castle and enemizer. This makes the random enemy drops more fun. A mod to make the new Randomizer Mode more fun and reduce unbeatable seeds generated by the official randomizer. there are places you can get stuck without laser, double jump and so on. Yeah that sounds like a pain. Discussion. heck normal setup is dangerous too... if you go fight Alfred without any of the movement key shards, you can't climb back to the warp room. This subset only shows recently added and updated entries from the past 3 months, with the most recent ones on top. As others said, save/warp room swap sucks. ... Well, it turns out some key items are considered random chest items in randomizer logic. Items: Total Random seems fine for a Gebel run, might be a pain on "all evil" if you want to include crafting. Excellent thread! But then again, I don't go for time. Subnautica 4. Just report it on the discord maybe? Currently I pick between two different settings: First is key items shuffled and enemy drops chaos. For Bloodstained: Ritual of the Night on the PlayStation 4, a GameFAQs message board topic titled "Randomizer Logic". It rewards plotting a good route to find items efficiently, and makes each item even more of a suspenseful moment.

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