And according to the same Deloitte survey referenced above, this use of live streaming video is predominant for Generation X, Millennials and Generation Z – a huge demographic when combined. Cable TV was the next major disruption – for a monthly fee, consumers of entertainment could widen their entertainment choices – reality TV, movie and sports channels and more. Now a days Internet is the most important aspects in our life and we can not think to live our life without Internet. The overall betting industry is growing at a CAGR of 5.7% annually and projected to reach over US$600 billion by 2022. Some platforms go as far as accepting bets on who will win an election or what will be the gender of a celebrity’s unborn child – something quite unlikely in the past. Any enterprise that is involved in providing entertainment services to consumers has many challenges to meet, if it is to get its share of the marketplace. As for the entertainment industry, the Internet could serve as a motivator to cable operators to improve their offerings or continue to be outperformed by those who provide video on demand. Looks like you’ve clipped this slide to already. All these factors, as well as significantly lower subscription costs, make the streaming services far more lucrative than cable TV for users. As with the consumption of tangible goods and information, people are now seeking new channels for entertainment. Then came the connection of the games to the Internet, where players could connect and compete against others over the internet. ComputerComputer EY & Citi On The Importance Of Resilience And Innovation, Impact 50: Investors Seeking Profit — And Pushing For Change, Michigan Economic Development Corporation BrandVoice. In fact, most of the consumers today are opting to have multiple subscriptions to receive the content they want. Obviously most cities would have their own casino, despite being less glamorous than those in the aforementioned cities. But this is something to ponder on in the future. Exploring Biotechnology now own both an Internet-connected entertainment device and a smart home device. As voice interactions become more common, consumers preferences will shift towards smart home devices and streaming services that operate in tandem. Inside and out – the next revolution in healthcare. So many channels and so many options. First came the video sharing sites, such as Youtube, where videos are uploaded and watched. The graph below also shows that the 2016 revenues have reached a staggering sum of US$45 billion. The Internet has also altered the business landscape – by the creation of concepts such as competitive gaming – which was previously unfathomable before the its arrival. Entertainment and Media AI Applications Overview. In fact. Your email address will not be published. AT&T has already launched 5G in 12 cities. A recent survey by Parks Associates indicates that. Up to two decades ago, people would visit the casinos and gambling dens, to seek the thrills and excitement derived from gambling. There is also a new line of profession as a result – ‘professional’ gamer – who earn their living by playing games competitively and winning competitions. All Rights Reserved, This is a BETA experience. I am out to discover and write about how millennials use and influence the growth of emerging media. Slideshare uses cookies to improve functionality and performance, and to provide you with relevant advertising. See our User Agreement and Privacy Policy. If you plan to develop a smart TV offering, make sure that customer data and security are your top priorities. So the article is very much effective in our life. thanks to improved Public Key Infrastructure (PKI) and wider usage of blockchain. Computers are EVERYWHERE • Doctors use computers to record progress notes. Despite consoles and games becoming progressively cheaper, but with better features, the gaming industry is constantly growing financially, due to higher purchase rates. Learn more. Today, computers are used in a variety of areas for entertainment purposes. I am a writer and lifestyle entrepreneur. Big boxes with small screens brought family entertainment to a new level. Based on our assessment of the applications in this sector, the majority of entertainment and media use-cases appear to fall into three major categories: Marketing and Advertising: Companies are training machine learning algorithms to help develop film trailers and design advertisements. Computer, along with internet facility is the most powerful device that children can use to learn new skills & abilities in education. Per MarketWatch, approximately. No public clipboards found for this slide. And, more and more, they are doing so on their mobile devices, spending in excess of $2 billion monthly for live streaming video services, both at home on TV and on their mobile devices. In fact, the only reason that consumers continue to use these services is that they are often bundled with their internet services. As technology has grown, the entertainment industry continues to be transformed for consumers. The internet has disrupted all this, however, and now people have the internet to source their entertainment.

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